Character Groups / Alignments

Righteous - The Guardians. Their sole responsibility is to protect the citizen of the new world from various threat. Consist of various species of hybrids and situated in various cities across the continent bar the Thousand Islands. They are highly accustomed to fight with their unique attributes. Follow their code of honor with no hesitation.

Humane -  The Caravan. A faction of the Truebeings, whose goal is to travel across the continent in an attempt to make peace with the Neomen. Good people with good heart, but will also attempt unlawful acts to reach their goal.

Transcendent - The Hawks. A faction of the bird hybrid Neomen living in the Thousand Islands. Descendants of the Hal, the leader who led the Neomen to escape from their imprisonment hundreds of years ago. They are courageous and adventurist, often engage into conflict with the Guardians, who view them as a possible threat. The protectors of the Thousand Islands.

Orthodox - The Governors. Consists of various species of Neomen, but are all descendants of war heroes hundreds of year ago. Govern the citizen without bias. Mainly situated in the Capital.

Pragmatic - The Seekers. A group of mix species, even Truebeings, scatter across the continent. Its existence is a mystery to many of the citizen. They accept requests from anyone who's willing to pay to discover secrets across the world. Will do anything to achieve their goal.

Autonomous - The Ravens. A faction of the bird hybrid Neomen living the the Thousand Islands. Mysterious and mischievous. Often viewed as sell-swords, highly capable with their swift speed and cunning intellect. But whoever's paying will have to think twice, because they will not guaranteed the fulfillment of their contract. Rivals to the Hawks.

Ascendent - The Aggressors. A faction of the Truebeings, who's sole objective is to disrupt the Neomen's society, and reclaim the throne of apex predator of the world. They commit mass murders against the Neomen without hesitation, even the children, but will not do the same to their own kind. The worst punishment to Truebeings who oppose their ideal will be enslavement, but never death.

Ambitious - The Wilders. A group of the Neomen, contains different factions, who broke off after the Great War against the Truebeings. They embraced their animalistic instinct and hunt any species at will across the continent. Unsatisfied with the Neomen's governed society, all Wilders factions joined together to launch an assault against the new world.

Self-Indulgent - The Mongrels. The failed experimental subjects who escaped captivity hundreds of years ago during the first experiment of hybrids. They possesses incredible longevity, but horrific physicality. With ery little humanoid features remained, they resemble more of monsters. They do not possess high intellect, and attacks any species that crossed their path with incredible strength, and, sometimes, unexplainable mythical abilities. Majority of them roam the Vulcan Rock.